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Aphelios

Aphelios

Marksman

Marksman💥 AD
Playing in:

Beginner Rule

Check Aphelios' current weapons before committing to a fight — they determine how dangerous he is and how he wants to trade.

Threat Overview

Aphelios is a scaling marksman whose strengths change depending on his current weapons. He wants to use different weapon combinations to adapt to fights, whether that's long-range poke, crowd control, or close-range damage. Many beginners focus on Aphelios himself instead of checking which weapons he currently has equipped.

Power Spikes

Level 6 – Ultimate adds strong burst and utility.

First Item – Damage becomes more reliable.

Two to Three Items – Becomes a major teamfight carry.

Watch Out For

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Weapon combinations

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Long-range poke setups

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Teamfight positioning

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Late-game scaling

Abilities — What to Dodge

Weapon AbilitesQ
Q
Weapon Abilites
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What it does

Five different activated abilities based on his current main-hand weapon. Each one does something very different.

How to play against

Learn the current weapon from the UI. Calibrum: stay mobile, dodge the mark. Gravitum: the root sets up kills — break his slow before he activates the root. Infernum: don't cluster — it cones through you to allies.

PhaseW
W
Phase
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What it does

Swaps his main-hand and off-hand weapons, changing his attacks and abilities.

How to play against

The swap changes everything about his threat pattern. Stay alert when he switches.

Weapon Queue SystemE
E
Weapon Queue System

What it does

No active ability — this slot shows the next weapon incoming.

How to play against

Track what's coming next. Crescendum sentry means close-range pressure builds. Plan around his next weapon.

Moonlight VigilR
R
Moonlight Vigil
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What it does

Fires a concentrated moonlight blast that applies the current weapon's unique effect in an AoE on champion hit.

How to play against

His ult's effect depends on his current weapon. Infernum ult is a massive AoE cone — spread out. Crescendum ult builds a giant sentry. Calibrum ult marks everyone hit.

Common Combos

Green + Purple

Long-range poke and crowd control.

Red + White

Strong dueling and sustained damage.

Ultimate + Follow-up Weapons

Massive teamfight damage.

Passive

Passive

The Hitman and the Seer: five weapons with unique attacks and abilities, two active at a time. Learn the weapon HUD. Calibrum marks at range; Gravitum roots; Infernum AOEs; Crescendum builds a sentry; Severum heals him while attacking.

⚡ Knowledge is power. The more you know, the less you feed.