
Mage / Assassin
Beginner Rule
Don't chase Aurora through extended fights — she wants you to overcommit.
Aurora is a mobile mage who excels at weaving in and out of fights while dealing burst damage. She wants to use her mobility and Between Worlds (R) — her arena-style ultimate — to isolate enemies and control engagements. Many beginners chase Aurora too aggressively and get punished for overcommitting.
Level 6 – Ultimate greatly increases playmaking potential.
First Item – Burst damage becomes threatening.
Two Items – Teamfight damage and mobility become difficult to handle.
Ultimate arena
Repeated poke
Mobility during trades
Flanking angles
QWhat it does
Sends a missile that curses enemies hit. On recast draws curses back toward her, damaging all enemies hit on the return path.
How to play against
Dodge the initial missile. If cursed, move away before she recasts — the return path deals significant damage and you'll be hit twice if you stand still.
WWhat it does
Leaps to a location and enters the spirit realm — goes invisible and gains Move Speed on landing.
How to play against
She uses this offensively and as an escape. Don't blindly chase into her landing zone — she'll have repositioned already.
EWhat it does
Sends out a blast of spirit magic dealing damage and slowing. Then she hops backwards.
How to play against
The backward hop is deceptive — she deals damage while retreating. Don't follow aggressively into it.
RWhat it does
Leaps releasing a shockwave, then creates a zone that slows enemies inside. She can teleport between the two sides of the zone.
How to play against
The teleport lets her completely change her facing and flanking angle in a moment. Don't stand in the zone — she can appear on either side instantly.
Q → E → Passive Proc
Core trading combo.
R → Full Ability Rotation
Locks enemies into dangerous fights.
Poke Rotation → Re-engage
Wears opponents down before committing.

Spirit Abjuration: her spells and attacks exorcise spirits from enemies she damages. Exorcised spirits follow her and heal her. She passively sustains from hitting you — anti-heal (Executioner's/Morellonomicon) reduces this.