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Bard

Bard

Support / Roamer

Support💥 AP
Playing in:

Beginner Rule

Missing Bard is often more dangerous than visible Bard.

Threat Overview

Bard is a roaming support who creates advantages through map movement and unexpected picks. He wants to use Magical Journey (E) portals and Tempered Fate (R) — his stasis ultimate — to catch enemies out of position. Many beginners lose track of Bard when he leaves lane and get punished by surprise roams.

Power Spikes

Level 3 – Gains strong roaming potential.

Level 6 – Ultimate enables picks and game-changing plays.

Mid Game – Excels at controlling vision and objectives.

Watch Out For

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Magical Journey flanks

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Long-range stuns

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Ultimate setups

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Unexpected roams

Abilities — What to Dodge

Cosmic BindingQ
Q
Cosmic Binding
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What it does

Fires a missile that slows the first enemy hit and continues forward. Stuns if it hits a wall after, or stuns both enemies if it hits a second champion.

How to play against

The wall-stun version is his main threat. Don't stand near walls against Bard. The basic slow without wall hit is much less dangerous.

Caretaker's ShrineW
W
Caretaker's Shrine
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What it does

Places a health shrine that powers up over time — first ally to touch it gets healed and sped up.

How to play against

No offensive threat. Track the shrine location — he may have placed it behind you to heal a fleeing ally.

Magical JourneyE
E
Magical Journey
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What it does

Opens a portal through terrain that allies AND enemies can use for a one-way trip.

How to play against

Don't walk into his portals. He can use them to set ambushes or to create odd flanking angles for his team.

Tempered FateR
R
Tempered Fate
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What it does

Puts all champions, minions, monsters, and turrets hit into stasis temporarily. Affects allies too.

How to play against

Being in stasis leaves you frozen and then immediately vulnerable. Disengage when you see the cast. Bard ult on your own tower protects it temporarily — don't be confused by frozen allies.

Common Combos

Q Through Target → Wall

Stuns enemies for follow-up.

Portal → Q Engage

Creates unexpected picks.

R → Q

Locks targets down after stasis ends.

Passive

Passive

Traveler's Call: he collects Chimes across the map for XP and Mana. His Meeps empower autos for bonus magic damage. As he collects more chimes his Meeps grow stronger and slow. He'll roam frequently — track his position.

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