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Blitzcrank

Blitzcrank

Tank / Catcher

Tank💥 AP
Playing in:

Beginner Rule

Stay behind minions when Rocket Grab (Q) — his hook ability — is available.

Threat Overview

Blitzcrank is a support who can completely change a fight with a single hook. He wants to land Rocket Grab (Q) — his long-range pull ability — before his team follows up. Many beginners stop respecting Blitzcrank after he misses a few hooks and get caught anyway.

Power Spikes

Level 2 – Gains full engage combo.

Mobility Boots – Roam threat increases dramatically.

Mid Game Picks – Can create advantages with single hooks.

Watch Out For

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Hooks from fog of war

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Brush control

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Flash + Hook

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Roaming

Abilities — What to Dodge

Rocket GrabQ
Q
Rocket Grab
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What it does

Fires his right hand grabbing the first target hit and dragging them back to him.

How to play against

His entire kit revolves around landing this. Dodge it and he has almost no threat. Stand behind minions — they block the hook. Sidestep when you see him winding up.

OverdriveW
W
Overdrive
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What it does

Supercharges himself for dramatically increased Move Speed and Attack Speed. Briefly slowed afterward.

How to play against

He uses W to sprint after hooking you. The speed burst is huge — after a successful hook he'll close distance extremely fast.

Power FistE
E
Power Fist
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What it does

Charges his fist — next attack deals double damage and knocks the target into the air.

How to play against

His follow-up after the hook. The knockup stuns you while he continues auto-attacking. The double damage can be enormous — disengage immediately after being knocked up.

Static FieldR
R
Static Field
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What it does

Passively marks nearby enemies. On activation removes enemy shields, damages, and silences briefly.

How to play against

The silence is very short. His passive lightning aura deals damage at melee range — don't hover near him.

Common Combos

Q → E → R

Standard pick combo.

Flash → E → Q

Surprise engage.

Hook → Team Follow-Up

Creates easy kills.

Passive

Passive

Mana Barrier: when he drops to low health he gains a shield based on his current mana. This shield can absorb a surprising amount of burst — don't be shocked when your all-in doesn't kill him immediately.

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