
Marksman
Beginner Rule
Pay attention to when Corki has Package available.
Corki is a scaling marksman-mage who deals heavy poke and explosive teamfight damage. He wants to use The Package to create powerful engages and force fights on his terms before wearing enemies down with missile poke. Many beginners forget to track Package timers and get caught by surprise.
Level 6 – Gains long-range poke through missiles.
Package Timing – Huge increase in playmaking potential.
Two Items – Strong mid-game damage spike.
Package engages
Missile poke
Objective fights
Mixed damage profile
QWhat it does
Fires a flash bomb dealing magic damage and briefly revealing the area.
How to play against
Short range. The reveal is the real threat — it exposes your position to his team.
WWhat it does
Flies a short distance dropping bombs that create a fire trail.
How to play against
His only mobility tool. When he uses it aggressively he has no escape. The fire trail burns — don't chase through it.
EWhat it does
Gatling gun fires rapidly in a cone, dealing damage and reducing both Armor and MR for the duration.
How to play against
The combined resist shred is significant. Don't let him Gatling gun you in melee — the AoE shred then auto-burst combo melts you.
RWhat it does
Fires a missile that explodes on impact dealing AoE physical damage. Every 3rd missile is a Big One for extra damage.
How to play against
Dodge the missiles laterally. The bigger third shot is telegraphed by the missile pattern — he fires two normals first.
Package → Full Combo
Devastating teamfight engage.
Missile Spam → All-In
Wears enemies down before committing.
W → Q → Auto Attacks
Standard trading pattern.

Hextech Munitions: a percentage of his basic attack damage is dealt as bonus true damage. He has a passive true-damage component to every auto — pure armour is less effective against him.