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Diana

Diana

Assassin / Diver

Assassin💥 AP
Playing in:

Beginner Rule

Respect Diana's all-in potential once Moonfall (R) — her pull-and-damage ultimate — becomes available.

Threat Overview

Diana is a burst fighter-assassin who excels at diving onto grouped enemies. She wants to mark targets with Crescent Strike (Q) before dashing in and pulling enemies together with Moonfall (R). Many beginners underestimate how dangerous Diana becomes once she reaches Level 6.

Power Spikes

Level 6 – Gains powerful engage and burst through Moonfall.

First Item – Damage becomes much harder to survive.

Two Items – Can quickly eliminate squishy champions.

Watch Out For

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Moonfall engages

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Dash resets

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Flanks

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Grouped fights

Abilities — What to Dodge

Crescent StrikeQ
Q
Crescent Strike
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What it does

Fires a crescent-shaped arc of lunar energy dealing magic damage. Applies Moonlight to enemies hit.

How to play against

The curved arc is the tricky part — it hits to the sides too. Getting Moonlight on you enables her free-cooldown E dash.

Pale CascadeW
W
Pale Cascade
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What it does

Creates three orbiting spheres that detonate on contact dealing AoE damage. Third detonation gives a stronger shield.

How to play against

Her shield makes short trades bad for you. The spheres orbit her — don't stay in her melee range when they're active.

Lunar RushE
E
Lunar Rush
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What it does

Dashes to a Moonlight target with no cooldown. Removes Moonlight from all other enemies.

How to play against

Dodge her Q to remove Moonlight and deny the free dash. She can chain E-Q-E endlessly if you keep getting hit by Q.

MoonfallR
R
Moonfall
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What it does

Pulls all nearby enemies toward her and slows them. If she pulls a champion, moonlight crashes down dealing AoE damage.

How to play against

Being pulled into her Q explosion is her kill combo. Use a dash or Flash outward the moment she casts R.

Common Combos

Q → E → W → Auto

Basic trade combo.

Q → E → R → Full Combo

Standard all-in combo.

Flash → R → Full Combo

Surprise engage on grouped enemies.

Passive

Passive

Moonsilver Blade: every third strike cleaves nearby enemies for bonus magic damage. After casting a spell she gains Attack Speed for 5 seconds. She trades in short bursts — back off after two autos.

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