
Assassin / Diver
Beginner Rule
Respect Diana's all-in potential once Moonfall (R) — her pull-and-damage ultimate — becomes available.
Diana is a burst fighter-assassin who excels at diving onto grouped enemies. She wants to mark targets with Crescent Strike (Q) before dashing in and pulling enemies together with Moonfall (R). Many beginners underestimate how dangerous Diana becomes once she reaches Level 6.
Level 6 – Gains powerful engage and burst through Moonfall.
First Item – Damage becomes much harder to survive.
Two Items – Can quickly eliminate squishy champions.
Moonfall engages
Dash resets
Flanks
Grouped fights
QWhat it does
Fires a crescent-shaped arc of lunar energy dealing magic damage. Applies Moonlight to enemies hit.
How to play against
The curved arc is the tricky part — it hits to the sides too. Getting Moonlight on you enables her free-cooldown E dash.
WWhat it does
Creates three orbiting spheres that detonate on contact dealing AoE damage. Third detonation gives a stronger shield.
How to play against
Her shield makes short trades bad for you. The spheres orbit her — don't stay in her melee range when they're active.
EWhat it does
Dashes to a Moonlight target with no cooldown. Removes Moonlight from all other enemies.
How to play against
Dodge her Q to remove Moonlight and deny the free dash. She can chain E-Q-E endlessly if you keep getting hit by Q.
RWhat it does
Pulls all nearby enemies toward her and slows them. If she pulls a champion, moonlight crashes down dealing AoE damage.
How to play against
Being pulled into her Q explosion is her kill combo. Use a dash or Flash outward the moment she casts R.
Q → E → W → Auto
Basic trade combo.
Q → E → R → Full Combo
Standard all-in combo.
Flash → R → Full Combo
Surprise engage on grouped enemies.

Moonsilver Blade: every third strike cleaves nearby enemies for bonus magic damage. After casting a spell she gains Attack Speed for 5 seconds. She trades in short bursts — back off after two autos.