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Dr. Mundo

Dr. Mundo

Tank / Juggernaut

Tank💥 AD
Playing in:

Beginner Rule

Don't panic when Mundo gets low health — that's often when his healing becomes strongest.

Threat Overview

Dr. Mundo is a durable juggernaut who wins fights through healing and persistence rather than burst damage. He wants to wear enemies down with Infected Bonesaw (Q) while surviving long enough for Maximum Dosage (R) to restore huge amounts of health. Many beginners commit too many resources trying to kill him after his ultimate is activated.

Power Spikes

Level 6 – Ultimate massively increases survivability.

First Item – Becomes much harder to force out of lane.

Late Game – Extremely difficult to kill without sustained damage.

Watch Out For

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Bonesaw poke

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Ultimate healing

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Extended fights

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Frontline pressure

Abilities — What to Dodge

Infected BonesawQ
Q
Infected Bonesaw
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What it does

Throws an infected bonesaw dealing damage based on the target's CURRENT health and slowing.

How to play against

High-health targets take more damage — Bramble Vest reduces his healing. Sidestep the cleaver; it's a slow, telegraphed straight-line projectile.

Heart ZapperW
W
Heart Zapper
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What it does

Electrocutes himself dealing persistent AoE damage to nearby enemies and storing a portion of damage he takes as a heal burst.

How to play against

Don't melee trade into his W aura. The stored heal burst rewards him for soaking damage.

Blunt Force TraumaE
E
Blunt Force Trauma
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What it does

Passive: bonus AD scaling with max health. Active: slams his bag for extra damage scaling with MISSING health.

How to play against

He hits harder when he's low. Don't think the fight gets easier as he drops — his E damage actually increases.

Maximum DosageR
R
Maximum Dosage
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What it does

Instantly heals a large percentage of missing health, then regenerates a huge portion of max HP over time.

How to play against

His R is what makes him unkillable in extended fights. All-in before he can use it, or after the duration expires.

Common Combos

Q → Auto → E

Standard trading pattern.

Q Spam → Chase

Wears opponents down before committing.

R → Full Engage

Uses healing to survive long fights.

Passive

Passive

Goes Where He Pleases: resists the first CC cast on him, dropping a canister he can pick up to heal and reduce this passive's cooldown. This passive effectively gives him a CC immunity on a long cooldown — bait it out with a non-critical ability before your main CC.

⚡ Knowledge is power. The more you know, the less you feed.