
Mage / Diver
Beginner Rule
Stay behind minions when possible — Cocoon (E) is Elise's main way of starting fights.
Elise is an early-game jungler who excels at picks, dives, and burst damage. She wants to land Cocoon (E) — her long-range stun in Human Form — before switching forms to quickly burst targets down. Many beginners underestimate how dangerous Elise is in the early game and get caught by her crowd control.
Level 3 – Full Human and Spider Form combo unlocked.
Early Game – One of the strongest gankers and duelists.
Level 6 Equivalent – Already has all abilities from Level 3.
Cocoon stuns
Early tower dives
Burst damage
Jungle pressure
QWhat it does
Human: deals damage scaling with your CURRENT health. Spider: lunges and deals damage scaling with your MISSING health.
How to play against
She pokes you down in human form then engages in spider form. Back off when she form-swaps after hitting you with Q.
WWhat it does
Human: launches an exploding spiderling. Spider: she and her spiderlings gain Attack Speed.
How to play against
The spiderling explosion has a small area. Walk away from where it lands.
EWhat it does
Human: stuns and reveals the first enemy hit with a cocoon. Spider: rappels up then descends on a target, landing on them.
How to play against
The cocoon stun is the heart of her combo — sidestep it at all costs. Rappel lets her appear from above walls.
RWhat it does
Transforms between human and spider form.
How to play against
She transforms to engage at the right health ratio. When she goes spider near you, expect the lunge immediately.
E → Q → W → R → Q → W
Standard burst combo.
Cocoon → Full Combo
Punishes caught targets.
Rappel (E) → Dive → Escape
Enables aggressive tower dives.

Spider Queen: she has two forms and passive spiderlings. In human form abilities spawn spiderlings. In spider form spiderlings deal additional damage. Her hybrid form-swap is her threat — track how many spiderlings are active.