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Fizz

Fizz

Assassin

Assassin💥 AP
Playing in:

Beginner Rule

Fight Fizz after he uses Playful/Trickster (E) — his jump and escape ability.

Threat Overview

Fizz is a burst assassin who looks for short trades until he can all-in. He wants to use Playful/Trickster (E) — his jump and escape ability — to avoid damage before re-engaging. Many beginners panic after Fizz uses E, when that's often the safest time to fight him.

Power Spikes

Level 3 – Full trade pattern unlocked.

Level 6 – Chum the Waters creates kill pressure.

First Item – Burst damage becomes deadly.

Watch Out For

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Shark ultimate

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E dodging key abilities

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Burst combos

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Roaming

Abilities — What to Dodge

Urchin StrikeQ
Q
Urchin Strike
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What it does

Dashes through the target dealing magic damage and applying on-hit effects.

How to play against

He needs to be in range to cast Q. Keep maximum distance — he needs to get close first.

Seastone TridentW
W
Seastone Trident
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What it does

His attacks apply a magic damage bleed. Active empowers his next attack for bonus damage and prolonged bleed.

How to play against

Don't let him auto you repeatedly. The bleed stacks are his sustained damage in trades.

Playful / TricksterE
E
Playful / Trickster
▶ hover for preview

What it does

Hops onto his spear becoming untargetable. Can slam straight down or jump again before landing.

How to play against

He's completely untargetable during E. Save your CC for when he comes down. He'll use it to dodge your key abilities.

Chum the WatersR
R
Chum the Waters
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What it does

Throws a fish that attaches to the first champion hit. After a short delay a massive shark erupts knocking up the target and dealing AoE damage.

How to play against

Dodge the fish sideways — it's a slow, chubby projectile. If hit, run away from your teammates before the shark erupts.

Common Combos

R → Q → W → E

Standard assassination combo.

Q → Auto → W → E Out

Short trade pattern.

E Dodge → Re-engage

Avoids retaliation.

Passive

Passive

Nimble Fighter: Fizz takes reduced damage from basic attacks and ignores unit collision. He can walk through you freely — don't try to body-block him.

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