
Marksman
Beginner Rule
Don't fight Graves at point-blank range unless you're confident you win.
Graves is a marksman-jungler who excels at short-range burst damage and skirmishes. He wants to use Quickdraw (E) to reposition while stacking armor and dealing heavy shotgun damage up close. Many beginners treat Graves like a traditional ADC and underestimate his durability.
Level 3 – Strong early skirmishing.
First Item – Burst damage becomes threatening.
Two Items – Excels in fights around objectives.
Close-range burst
Smoke Screen (W)
Armor stacking
Invades
QWhat it does
Fires an explosive shell. Detonates after 1 second or upon hitting terrain.
How to play against
Near terrain the detonation happens instantly. In open space you have a brief window. Dodge away from both the impact and potential terrain bounce.
WWhat it does
Fires a smoke canister reducing vision inside and slowing enemies caught in the impact.
How to play against
Get out of the smoke. He has enhanced effectiveness inside it. Don't chase him into his smoke screen.
EWhat it does
Dashes dealing bonus armor and MR for several seconds. Double the resistance bonus if he dashes toward a champion.
How to play against
His escape and defensive tool. After using it aggressively into you he has less mobility. Trade during that window.
RWhat it does
Fires an explosive shell dealing heavy damage to the first champion hit, then a cone explosion behind them.
How to play against
The cone behind the primary target is often the bigger danger. Don't stand immediately behind the champion he's shooting at.
Auto → Q → Auto → E
Core damage combo.
W → Full Trade
Limits enemy vision before engaging.
R Execute
Finishes low-health targets.

New Destiny: his shotgun fires a shell that pierces through enemies. After 2 shells he reloads briefly. During reload he's very vulnerable — punish the reload timing.