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Hecarim

Hecarim

Fighter / Diver

Fighter💥 AD
Playing in:

Beginner Rule

If Hecarim starts running at you with Devastating Charge (E) active, prepare to disengage.

Threat Overview

Hecarim is a fast-moving fighter who excels at diving into fights and disrupting enemy backlines. He wants to build momentum through Devastating Charge (E) before engaging with Onslaught of Shadows (R). Many beginners underestimate how quickly Hecarim can reach them from off-screen.

Power Spikes

Level 6 – Ultimate adds powerful engage tools.

First Item – Mobility and damage spike significantly.

Mid Game – Dominates skirmishes and objective fights.

Watch Out For

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High-speed engages

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Fear ultimate

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Flanking angles

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Extended skirmishes

Abilities — What to Dodge

RampageQ
Q
Rampage
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What it does

Cleaves nearby enemies dealing physical damage. Damage and cooldown improve on subsequent casts.

How to play against

He stacks Q damage rapidly in extended fights. Don't let him get 3+ Q stacks on you — back off after the second hit.

Spirit of DreadW
W
Spirit of Dread
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What it does

Gains Armor/MR. Heals for a percentage of damage nearby enemies take from any source.

How to play against

His W healing scales with ALL damage enemies take nearby — including your allies' abilities. Anti-heal counters this.

Devastating ChargeE
E
Devastating Charge
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What it does

Charges forward with increasing Move Speed. Can move through units. His next attack deals bonus damage based on distance traveled.

How to play against

The longer his charge the harder the hit. Move diagonally — don't run directly away.

Onslaught of ShadowsR
R
Onslaught of Shadows
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What it does

Charges in a line dealing magic damage, then creates a shockwave causing nearby enemies to flee in terror.

How to play against

Fear causes you to run away uncontrollably. Don't group with teammates near him. Move off his charge line immediately.

Common Combos

E → R → Full Combo

Standard engage combo.

Ghost → E Engage

Massive threat range.

R → Backline Dive

Disrupts carries.

Passive

Passive

Warpath: he ignores unit collision and gains bonus Attack Damage based on his bonus Movement Speed. The faster he is the harder he hits — slow him and his damage drops.

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