
Mage / Specialist
Beginner Rule
Destroy Heimerdinger's turrets whenever it's safe to do so.
Heimerdinger is a control mage who dominates areas through turrets and poke. He wants to fight around H-28G Evolution Turrets (Q) where he can control space and wear opponents down. Many beginners try to fight Heimerdinger inside fully established turret setups.
Level 3 – Full lane control available.
Level 6 – Upgraded abilities become threatening.
First Item – Poke damage increases significantly.
Turret zones
Grenade stun
Objective setups
Lane control
QWhat it does
Lays down a rapid-fire turret with a pass-through beam attack. Up to 3 turrets active.
How to play against
Destroy the turrets first. Three turrets in a tight space deal enormous sustained damage.
WWhat it does
Fires long-range convergent rockets. The three rockets converge to a central point.
How to play against
The rockets converge — the centre point is the danger zone. Move laterally so they spread apart before reaching you.
EWhat it does
Lobs a grenade that stuns directly-hit enemies and slows surrounding ones.
How to play against
The stun zone is smaller than it appears. Move quickly — being stunned next to his turrets is lethal.
RWhat it does
Empowers his next spell: Super Turret, Super Rockets, or Super Grenade. Super versions are significantly stronger.
How to play against
The empowered Super Turret is enormous. When he activates R back away — Super Grenade is a nearly unavoidable stun.
E → W → Turret Damage
Standard burst combo.
R + Turret
Controls teamfight areas.
Turret Setup → Poke
Wears enemies down safely.

Techmaturgical Repair Bots: turrets regenerate health. His turrets are persistent threats — always look to destroy them first before fighting him.