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Jarvan IV

Jarvan IV

Fighter / Diver

Fighter💥 AD
Playing in:

Beginner Rule

Respect Jarvan's Dragon Strike (Q) + Demacian Standard (E) combo — it gives him much more engage range than most players expect.

Threat Overview

Jarvan IV is an aggressive fighter who excels at starting fights and locking down priority targets. He wants to use Dragon Strike (Q) and Demacian Standard (E) together to dash into enemies before trapping them with Cataclysm (R). Many beginners underestimate how far Jarvan can engage from.

Power Spikes

Level 2 – Gains access to EQ engage combo.

Level 6 – Cataclysm creates strong kill pressure.

First Item – Damage and dueling improve significantly.

Watch Out For

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EQ knock-up combo

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Flash engages

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Cataclysm traps

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Early ganks

Abilities — What to Dodge

Dragon StrikeQ
Q
Dragon Strike
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What it does

Extends his lance dealing physical damage, reducing Armor of enemies in the path, and pulling him to his Demacian Standard.

How to play against

The EQ combo is his engage — he places E flag then Q pulls across the gap. When he places a flag near you, immediately back away.

Golden AegisW
W
Golden Aegis
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What it does

Shields himself and slows surrounding enemies.

How to play against

He uses W in the middle of his combo. The slow enables his team to follow up — disengage while slowed.

Demacian StandardE
E
Demacian Standard
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What it does

Places a Demacian Standard dealing magic damage on impact. Passively grants Attack Speed to nearby allies.

How to play against

The flag is purely the EQ anchor point. When he places it near you, immediately back away before Q launches him at you.

CataclysmR
R
Cataclysm
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What it does

Leaps to a target creating impassable terrain walls around them trapping them inside.

How to play against

Flash or dash over the terrain walls immediately. His arena traps you inside with him for a 1v1.

Common Combos

E → Q → Auto

Standard engage combo.

EQ → R → Full Combo

Full all-in engage.

Flash → EQ → R

Long-range surprise engage.

Passive

Passive

Martial Cadence: his first basic attack on a target deals bonus physical damage based on their current health. He opens every fight with a percent-health hit — respect the early trade damage.

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