
Fighter / Diver
Beginner Rule
Respect Jarvan's Dragon Strike (Q) + Demacian Standard (E) combo — it gives him much more engage range than most players expect.
Jarvan IV is an aggressive fighter who excels at starting fights and locking down priority targets. He wants to use Dragon Strike (Q) and Demacian Standard (E) together to dash into enemies before trapping them with Cataclysm (R). Many beginners underestimate how far Jarvan can engage from.
Level 2 – Gains access to EQ engage combo.
Level 6 – Cataclysm creates strong kill pressure.
First Item – Damage and dueling improve significantly.
EQ knock-up combo
Flash engages
Cataclysm traps
Early ganks
QWhat it does
Extends his lance dealing physical damage, reducing Armor of enemies in the path, and pulling him to his Demacian Standard.
How to play against
The EQ combo is his engage — he places E flag then Q pulls across the gap. When he places a flag near you, immediately back away.
WWhat it does
Shields himself and slows surrounding enemies.
How to play against
He uses W in the middle of his combo. The slow enables his team to follow up — disengage while slowed.
EWhat it does
Places a Demacian Standard dealing magic damage on impact. Passively grants Attack Speed to nearby allies.
How to play against
The flag is purely the EQ anchor point. When he places it near you, immediately back away before Q launches him at you.
RWhat it does
Leaps to a target creating impassable terrain walls around them trapping them inside.
How to play against
Flash or dash over the terrain walls immediately. His arena traps you inside with him for a 1v1.
E → Q → Auto
Standard engage combo.
EQ → R → Full Combo
Full all-in engage.
Flash → EQ → R
Long-range surprise engage.

Martial Cadence: his first basic attack on a target deals bonus physical damage based on their current health. He opens every fight with a percent-health hit — respect the early trade damage.