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Jhin

Jhin

Marksman

Marksman💥 AD
Playing in:

Beginner Rule

Respect Jhin's fourth shot — it deals significantly more damage than his other attacks.

Threat Overview

Jhin is a marksman who trades sustained damage for powerful individual shots and crowd control. He wants to set up fights with Deadly Flourish (W) before using his fourth shot for heavy burst damage. Many beginners forget to track when Jhin's fourth shot is ready.

Power Spikes

Level 6 – Curtain Call adds long-range kill pressure.

First Item – Fourth shot becomes extremely threatening.

Two Items – Strong pick and teamfight potential.

Watch Out For

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Fourth shot damage

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Long-range W roots

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Traps around objectives

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Ultimate snipes

Abilities — What to Dodge

Dancing GrenadeQ
Q
Dancing Grenade
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What it does

Launches a bouncing cartridge hitting up to 4 targets, dealing more damage on each kill bounce.

How to play against

Stay away from low-HP minions — the damage bounce off a killed minion can one-shot you.

Deadly FlourishW
W
Deadly Flourish
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What it does

Fires a long-range shot through minions and monsters. Roots champions who were recently struck by Jhin or his allies.

How to play against

His root setup requires either his W, lotus traps, or ally damage. Dodge the thin projectile — getting rooted enables his full 4-shot combo.

Captive AudienceE
E
Captive Audience
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What it does

Places invisible lotus traps that slow then deal damage on explosion. Champions can trigger them when walked over.

How to play against

Lotus traps are hidden in brush and your movement path. Walk carefully around brush edges near Jhin. He places them to set up W roots.

Curtain CallR
R
Curtain Call
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What it does

Channels firing up to 4 super shots at extreme range that pierce minions/monsters. The 4th shot always crits and executes low-health targets.

How to play against

The channel is audible and visible. Take cover behind terrain. Dodge the first three shots then the 4th is the execute.

Common Combos

W Root → Fourth Shot

Standard trade combo.

Trap → W → Follow-Up

Punishes caught enemies.

R → Cleanup

Finishes low-health targets.

Passive

Passive

Whisper: Jhin's gun has 4 shots. The 4th shot always critically strikes and deals extra damage based on bonus movement speed. His attack speed doesn't scale normally. He's forced to reload — respect the reload window but fear the 4th shot.

⚡ Knowledge is power. The more you know, the less you feed.