
Mage / Enchanter
Beginner Rule
Watch for Mantra (R) — Karma's next ability becomes significantly stronger.
Karma is a poke-focused support or mage who excels at controlling lane tempo. She wants to empower abilities with Mantra (R) to create strong poke, shields, or crowd control. Many beginners underestimate how much damage an empowered Q can deal.
Level 1 – Strong lane presence immediately.
First Item – Poke and utility improve significantly.
Mid Game – Excellent teamfight support.
Empowered Q poke
Strong shields
Movement speed buffs
Lane pressure
QWhat it does
Sends an energy sphere dealing damage. Mantra version adds a second cataclysm explosion after a brief delay.
How to play against
Move after the initial hit — the Mantra cataclysm is a second delayed blast in the same area. Standing still gets you hit twice.
WWhat it does
Tethers you to her dealing damage. If you don't break the tether it roots you for bonus damage. Mantra version heals her.
How to play against
Walk away from her immediately when tethered. The walk-away break is easy — just don't stand still.
EWhat it does
Shields an ally and grants Move Speed. Mantra version shields multiple nearby allies.
How to play against
Her shield is her core defensive and combat tool. Burn through the shield before trading into her carry.
RWhat it does
Empowers her next ability. No standalone effect.
How to play against
Watch for Mantra activation — her next ability is significantly stronger. Back off when she activates it.
R → Q
Heavy poke combo.
R → E
Powerful team utility.
W → Root → Follow-Up
Sets up picks.

Gathering Fire: champion damage reduces Mantra's cooldown. She recharges Mantra faster in fights — expect her empowered abilities to come more frequently during extended trades.