LaneIntel
LaneIntelKnow your lane. Win your game.
Kassadin

Kassadin

Assassin / Mage

Assassin💥 AP
Playing in:

Beginner Rule

Pressure Kassadin early — every minute he farms safely brings him closer to taking over the game.

Threat Overview

Kassadin is a scaling anti-mage assassin who becomes increasingly dangerous as the game progresses. He wants to survive the early game before using Riftwalk (R) — his short-range teleport ultimate — to jump onto vulnerable targets. Many beginners fail to punish Kassadin early and allow him to reach his powerful late-game spikes.

Power Spikes

Level 6 – Riftwalk unlocks mobility and kill pressure.

Rod of Ages / First Item – Becomes much harder to punish.

Level 11 – Riftwalk cooldown becomes significantly shorter.

Level 16 – One of the strongest late-game champions in League.

Watch Out For

!

Riftwalk mobility

!

Flanking angles

!

Magic damage reduction passive

!

Late-game scaling

Abilities — What to Dodge

Null SphereQ
Q
Null Sphere
▶ hover for preview

What it does

Fires a void orb dealing damage, interrupting channels, and granting a magic shield.

How to play against

His Q interrupts any channel you cast. Don't try to channel near him. The magic shield makes him tankier against AP.

Nether BladeW
W
Nether Blade
▶ hover for preview

What it does

Passive: bonus magic damage on autos. Active: bonus magic damage on next attack and Mana restore.

How to play against

His empowered auto does surprising magic damage. Don't let him freely auto-attack you.

Force PulseE
E
Force Pulse
▶ hover for preview

What it does

Draws energy from nearby spell casts. When fully charged deals damage and slows in a cone.

How to play against

The more abilities cast near him, the faster he charges his E. Don't ability-spam him — it accelerates his E.

RiftwalkR
R
Riftwalk
▶ hover for preview

What it does

Teleports a short distance dealing AoE damage. Additional casts in a short time cost more mana but deal more damage.

How to play against

At level 16 he has essentially unlimited mobility within a huge radius. Stop extended-skirmish fighting near him at that level.

Common Combos

R → Q → W → E

Standard assassination combo.

R Stack → Full Burst

Maximizes damage through repeated teleports.

Flash → R → Full Combo

Surprise engage on carries.

Passive

Passive

Void Stone: takes reduced magic damage and gains a magic shield when he takes magic damage for a brief moment. He's a natural magic resist stacker. Don't go heavy AP damage early — he shrugs it off.

⚡ Knowledge is power. The more you know, the less you feed.