
Marksman
Beginner Rule
Be aware of Kindred's Marks — they aren't just objectives, they're permanent scaling.
Kindred is a marksman jungler who scales through collecting Marks while dealing strong sustained damage. She wants to use mobility and range to kite opponents while stacking passive bonuses. Many beginners underestimate how much stronger Kindred becomes with multiple Marks.
First Few Marks – Increases range and damage.
First Item – Strong skirmishing spike.
Two Items – Major carry potential.
Mark scaling
Kiting
Ultimate saves
Early invades
QWhat it does
Tumbles and shoots up to three arrows at nearby targets.
How to play against
She's a kiter who shoots during the tumble. Don't let her kite endlessly — use CC to interrupt her tumble pattern.
WWhat it does
Wolf enrages and attacks nearby enemies. Lamb builds stacks by moving and attacking. When fully charged Lamb's next attack heals her.
How to play against
Her W heal comes from being mobile. She heals by landing a charged auto — back away before she gets the heal proc.
EWhat it does
Slows target with an arrow. If Lamb attacks the target two more times, Wolf pounces for massive damage.
How to play against
She needs three hits to trigger Wolf's pounce. Back away after the initial slow — deny the two follow-up autos.
RWhat it does
Grants all units inside a zone temporary immortality until the zone expires. Nothing can die inside.
How to play against
Use the immortality zone to retreat if you're inside it. After expiry all units return to their actual HP states — the fight resumes instantly.
Q → Auto → W → Auto
Core trade pattern.
R → Continue Fighting
Prevents deaths during skirmishes.
Mark Hunt → Objective Control
Snowballs leads.

Mark of the Kindred: they can mark enemies for the Hunt. Hunting marked enemies grants permanent stacking bonuses to their abilities. Marked enemies die for permanent buffs — respect marked targets more as stacks grow.