
Fighter / Skirmisher
Beginner Rule
Don't assume Kled is weak after losing Skaarl — he can still win fights.
Kled is an aggressive fighter who excels at forcing all-ins and punishing hesitation. He wants to use Bear Trap on a Rope (Q) to keep enemies close while fighting aggressively around his mount, Skaarl. Many beginners underestimate how dangerous Kled remains even after being dismounted.
Level 3 – Full trading combo unlocked.
Level 6 – Ultimate creates strong engage opportunities.
First Item – Dueling power increases significantly.
Remount mechanics
Aggressive all-ins
Long-range ultimate engages
Tower dives
QWhat it does
Bear Trap on a Rope: throws a bear trap dealing damage and hooking a champion. If shackled the target is yanked toward Kled for bonus damage. When dismounted uses Pocket Pistol instead.
How to play against
The yank pulls you into melee for his full combo. Move away immediately after the hook lands to avoid the full pull.
WWhat it does
Gains massive attack speed for four attacks. The fourth hit deals bonus damage.
How to play against
His four-hit burst window is short but intense. Don't melee trade when W is active — the fourth hit is his main damage spike.
EWhat it does
Dashes dealing physical damage. Can recast to dash back through the initial target.
How to play against
The double-dash — he can go through you twice. Don't stand in a straight line with him.
RWhat it does
Charges to a location gaining a shield and leaving a speed-granting trail. Skaarl rams the first champion encountered.
How to play against
He speeds up dramatically on the charge. Sidestep off the line he's charging — don't be at his destination.
Q → E → Full Trade
Standard engage combo.
R → Full All-In
Forces fights on his terms.
Dismount → Remount → Re-engage
Turns losing fights around.

Skaarl the Cowardly Lizard: Kled rides Skaarl and has bonus health. When Skaarl's health reaches 0 Kled dismounts and fights on foot. When Kled gets enough Courage he remounts Skaarl with partial health. The remount is his comeback mechanic — don't stop attacking after he dismounts.