
Mage / Enchanter
Beginner Rule
If Morgana misses Dark Binding (Q) — her root ability — she's much easier to punish.
Morgana is a control mage-support who excels at picks and denying crowd control. She wants to land Dark Binding (Q) — her long-duration root — before following up with damage and crowd control. Many beginners underestimate how much time Morgana's Q can lock them down.
Level 3 – Full pick combo available.
Level 6 – Ultimate adds strong teamfight control.
First Item – Poke and utility improve significantly.
Long-duration roots
Black Shield
Ultimate tether
Fog-of-war bindings
QWhat it does
Binds an enemy in place with dark magic for a long duration.
How to play against
A long root on a slow projectile. Sidestep it — it's the setup for her entire kit. Stay unpredictable.
WWhat it does
Casts a cursed shadow AoE dealing damage over time scaling with the target's missing health.
How to play against
Walk out of the zone. At low health the damage ramps significantly.
EWhat it does
Shields an ally absorbing magic damage and CC effects until it's broken.
How to play against
The shield blocks CC abilities. Burn it with autos before using your main CC ability.
RWhat it does
Chains nearby enemies. After a delay stuns any still chained.
How to play against
Walk away from her immediately when she ults — the chain breaks at distance. She'll pursue with Move Speed.
Q → W
Standard poke combo.
Flash → R → Follow-Up
Teamfight engage.
Q Pick → Team Follow-Up
Creates kills.

Soul Siphon: she gains Spell Vamp from dealing damage with her abilities. She sustains from dealing ability damage — anti-heal partially reduces her sustain.