
Assassin / Diver
Beginner Rule
If Nocturne has Paranoia (R) available, be careful pushing alone without vision.
Nocturne is a diver who excels at punishing isolated targets and creating pressure through darkness. He wants to use Paranoia (R) — his global engage ultimate — to quickly reach vulnerable enemies. Many beginners play too aggressively when Nocturne's ultimate is available.
Level 6 – Global engage unlocks huge kill pressure.
First Item – Duel potential increases significantly.
Mid Game – Excels at picks and side-lane pressure.
Global ultimate
Spell shield
Isolated targets
Flank engages
QWhat it does
Throws a shadow blade dealing damage and leaving a Dusk Trail. Champions hit also leave a Dusk Trail. He gains speed and AD while on trails.
How to play against
Don't stand on the trail — he gains bonus AD and Move Speed while on it. Step off it immediately.
WWhat it does
Passive: gains Attack Speed. Active: creates a spell shield blocking one enemy ability and doubling Attack Speed if it blocks something.
How to play against
Bait his spell shield with a low-value ability before using your main CC or damage.
EWhat it does
Plants a nightmare tethering you. If you don't escape range within the duration you flee in terror.
How to play against
Back away when the tether appears — escape range before the fear procs. The fear makes you run uncontrollably.
RWhat it does
Reduces all enemy vision globally. Then launches himself at a nearby enemy champion.
How to play against
When the screen goes dark, use minimap and sound cues. Don't overextend — you can't trust your vision.
R → Q → Full Combo
Standard assassination combo.
Spell Shield → Engage
Punishes predictable crowd control.
R → Fear → Follow-Up
Locks targets down.

Umbra Blades: every few seconds his next basic attack hits all nearby enemies and heals him. Passively AoE heals near targets. Anti-heal reduces this.