
Fighter / Diver
Beginner Rule
Respect Pantheon early — he wins many fights before other champions reach their power spikes.
Pantheon is an early-game fighter who excels at aggressive trades and map pressure. He wants to use Shield Vault (W) to quickly engage before bursting enemies down. Many beginners underestimate how strong Pantheon is in the early game.
Level 2-3 – Extremely strong early trading.
Level 6 – Grand Starfall adds global pressure.
First Item – Burst damage becomes threatening.
Early-game all-ins
Point-and-click stun
Global ultimate
Tower dives
QWhat it does
At close range: thrusts his spear. At longer range: throws his spear for increased range.
How to play against
At long range the thrown version has huge range. At full Mortal Will his Q does bonus damage and stuns the target.
WWhat it does
Dashes to a target dealing damage and stunning them.
How to play against
His stun is his hard CC for combo setup. When he's dashing to you with a stun, have an escape ready.
EWhat it does
Sets his shield becoming invulnerable to damage and attacks from the front.
How to play against
Attack him from the sides — he blocks all frontal damage. Ranged champions should reposition to his flanks.
RWhat it does
Leaps into the sky and lands at a chosen location as a comet dealing AoE damage.
How to play against
He can come from off-screen. When he disappears, expect him to arrive somewhere on the map. The landing zone deals damage — dodge away from the cross-hair indicator.
W → Q → Auto
Standard trade combo.
Empowered W → Full Combo
Maximizes burst.
R → Follow-Up
Creates pressure across the map.

Mortal Will: every 5th ability cast empowers his next basic attack or ability. Every 5th cast is significantly stronger — track his cast count.