
Tank
Beginner Rule
Avoid grouping tightly when Rell has Magnet Storm (R) available.
Rell is a tank support who excels at large teamfight engages and crowd control chains. She wants to pull enemies together with Magnet Storm (R) after engaging with Crash Down (W). Many beginners underestimate how dangerous grouped positioning becomes against Rell.
Level 2 – Strong engage potential unlocked.
Level 6 – Ultimate creates game-changing teamfight setups.
Mid Game – Excellent objective control and engage.
W engages
Ultimate pulls
Crowd control chains
Teamfight setups
QWhat it does
Deals magic damage in a line, breaking shields and stunning.
How to play against
The shield-break plus stun is her setup. Dodge sideways out of the line.
WWhat it does
Crashes down from mount knocking enemies up and gaining a shield, armor, and MR but losing Move Speed.
How to play against
The crash knockup is her main engage CC. Flash or dash immediately when she's descending on you.
EWhat it does
She and a target ally gain ramping Move Speed toward enemies. Next attack explodes dealing magic damage.
How to play against
She closes distance rapidly. Don't try to kite her during E — the speed ramps up toward enemies.
RWhat it does
Pulls nearby enemies toward herself then drags them repeatedly toward her.
How to play against
Spread out — clustered enemies get pulled together creating a devastating concentrated target for her team.
W → E → Follow-Up
Standard engage combo.
Flash → R → W
Massive teamfight engage.
R → Team Follow-Up
Locks enemies together.

Ferromancy: she passively stores an armor stack from each enemy champion she damages. Attacks on her break stacks and deal bonus magic damage back. She gets tankier as she damages more champions.