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Rumble

Rumble

Fighter / Battlemage

Fighter💥 AP
Playing in:

Beginner Rule

Don't stand inside The Equalizer (R) — Rumble's burning ultimate deals massive damage over time.

Threat Overview

Rumble is a fighter-mage who excels at sustained damage and controlling areas with flames. He wants to fight while in the Danger Zone — his empowered heat state — and use The Equalizer (R) to control teamfights. Many beginners underestimate how much damage Rumble can deal when standing inside his abilities.

Power Spikes

Level 6 – Gains one of the strongest teamfight ultimates in the game.

First Item – Sustained damage increases significantly.

Mid Game – Excels in objective fights and grouped battles.

Watch Out For

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Danger Zone empowerment

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Flamethrower damage

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The Equalizer

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Objective fights

Abilities — What to Dodge

FlamespitterQ
Q
Flamespitter
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What it does

Breathes fire in a cone dealing magic damage. Damage increased in Danger Zone.

How to play against

Back out of the cone. In Danger Zone the damage is substantially higher — respect the amplified period.

Scrap ShieldW
W
Scrap Shield
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What it does

Shield with Move Speed boost. Enhanced in Danger Zone.

How to play against

The shield makes early trades painful. Wait for it to expire.

Electro HarpoonE
E
Electro Harpoon
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What it does

Launches a harpoon dealing damage, slowing, and reducing Magic Resist. Has two charges.

How to play against

Both charges slow and shred MR. Dodge both — each hit amplifies his Q damage.

The EqualizerR
R
The Equalizer
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What it does

Fires rockets creating a persistent wall of flames dealing damage and slowing.

How to play against

The flame wall is a zone — walk around it. Don't enter it. It slows everyone inside enabling his team to follow up.

Common Combos

E → E → Q

Standard poke into damage combo.

R → Q → Full Trade

Uses ultimate to force favorable fights.

Harpoon Slow → Chase

Keeps enemies inside damage zones.

Passive

Passive

Junkyard Titan: his abilities generate Heat. Between 50-100 Heat he's in the Danger Zone and his abilities are empowered. At 100 Heat he Overheats and cannot cast abilities — he'll auto-attack for bonus damage. Trade when he Overheats.

⚡ Knowledge is power. The more you know, the less you feed.