
Fighter / Battlemage
Beginner Rule
Don't stand inside The Equalizer (R) — Rumble's burning ultimate deals massive damage over time.
Rumble is a fighter-mage who excels at sustained damage and controlling areas with flames. He wants to fight while in the Danger Zone — his empowered heat state — and use The Equalizer (R) to control teamfights. Many beginners underestimate how much damage Rumble can deal when standing inside his abilities.
Level 6 – Gains one of the strongest teamfight ultimates in the game.
First Item – Sustained damage increases significantly.
Mid Game – Excels in objective fights and grouped battles.
Danger Zone empowerment
Flamethrower damage
The Equalizer
Objective fights
QWhat it does
Breathes fire in a cone dealing magic damage. Damage increased in Danger Zone.
How to play against
Back out of the cone. In Danger Zone the damage is substantially higher — respect the amplified period.
WWhat it does
Shield with Move Speed boost. Enhanced in Danger Zone.
How to play against
The shield makes early trades painful. Wait for it to expire.
EWhat it does
Launches a harpoon dealing damage, slowing, and reducing Magic Resist. Has two charges.
How to play against
Both charges slow and shred MR. Dodge both — each hit amplifies his Q damage.
RWhat it does
Fires rockets creating a persistent wall of flames dealing damage and slowing.
How to play against
The flame wall is a zone — walk around it. Don't enter it. It slows everyone inside enabling his team to follow up.
E → E → Q
Standard poke into damage combo.
R → Q → Full Trade
Uses ultimate to force favorable fights.
Harpoon Slow → Chase
Keeps enemies inside damage zones.

Junkyard Titan: his abilities generate Heat. Between 50-100 Heat he's in the Danger Zone and his abilities are empowered. At 100 Heat he Overheats and cannot cast abilities — he'll auto-attack for bonus damage. Trade when he Overheats.