
Marksman / Skirmisher
Beginner Rule
Save crowd control for Inferno Trigger (R) — interrupting it can completely stop her biggest damage tool.
Samira is a high-risk marksman who excels at diving into fights and cleaning up kills. She wants to build Style ranks through different attacks before unleashing Inferno Trigger (R) — her spinning bullet ultimate. Many beginners underestimate how quickly Samira can take over fights once she gets momentum.
Level 6 – Ultimate unlocks massive teamfight damage.
First Item – Burst and skirmishing improve significantly.
Two Items – Can quickly take over fights.
Style stacking
Dash resets
Ultimate damage
Teamfight cleanups
QWhat it does
Fires a shot or swings her sword depending on range. During Wild Rush she strikes all enemies in her path.
How to play against
She deals damage at both close and long range. She'll mix ranged and melee attacks to build Style grade quickly.
WWhat it does
Slashes around her dealing damage and destroying all enemy missiles near her.
How to play against
She can destroy your skillshots with W. Don't fire important skillshots when she activates it.
EWhat it does
Dashes through an enemy gaining Attack Speed. Resets on champion kills.
How to play against
The dash-through means she passes through you and ends up behind you — turn and CC her on landing.
RWhat it does
Unleashes a torrent of shots at all surrounding enemies. Requires Style Rank S.
How to play against
Her R requires S-rank to use — CC her before she builds S-rank. Hard CC resets her Style grade.
Dash → Combo → R
Standard all-in pattern.
Passive Knock-Up Follow-Up → Full Combo
Capitalizes on ally crowd control.
Kill → Reset → Re-engage
Snowballs teamfights.

Daredevil Impulse: she builds a Style grade (E through S) by performing unique moves. At S-rank she can cast Inferno Trigger. She needs to build her combo first — interrupt her early abilities to delay her reaching S-rank.