
Mage / Enchanter
Beginner Rule
Avoid lining up with teammates when Seraphine has Encore (R) available.
Seraphine is a utility mage who excels at teamfights, crowd control, and supporting allies. She wants to hit multiple enemies with Encore (R) — her extending charm ultimate — before following up with area damage and utility. Many beginners underestimate how far her ultimate can travel through champions.
Level 6 – Ultimate provides game-changing teamfight control.
First Item – Damage and utility improve significantly.
Teamfights – Excels when multiple targets group together.
Long-range charm ultimate
Area damage
Crowd control chains
Grouped fights
QWhat it does
Deals magic damage in an area.
How to play against
Standard AoE poke — stay out of the circle.
WWhat it does
Shields and grants Move Speed to nearby allies. If already shielded heals nearby allies too.
How to play against
She stacks shields rapidly. Burn through them before targeting her carry.
EWhat it does
Deals damage and impairs movement in a line. Extends range when cast near an ally.
How to play against
Her CC line can be extended by standing near allies. Don't cluster — the extended range catches more people.
RWhat it does
Fires a note that charms enemies hit, refreshing range through each champion hit.
How to play against
Her charm chains through champions. Don't cluster — each champion it passes through extends the range to the next one.
E → Double Cast → Root
Controls enemy movement.
R → Full Combo
Teamfight initiation pattern.
Q → Harass
Safe poke in lane.

Stage Presence: every third ability she casts creates a note from her stage. Each note causes her next basic attack to deal bonus magic damage and apply an echo of the cast ability. She'll auto-attack between ability casts for enhanced hits.