
Marksman
Beginner Rule
Try to bait out Spell Shield (E) before using important crowd control abilities.
Sivir is a marksman who excels at waveclear, teamfight damage, and utility. She wants to safely farm until she can repeatedly damage multiple enemies with Ricochet (W) while using Spell Shield (E) to block important abilities. Many beginners forget that Spell Shield can completely negate crowd control.
First Item – Waveclear and poke improve significantly.
Two Items – Teamfight damage increases dramatically.
Late Game – Excellent multi-target damage through Ricochet.
Spell Shield
Ricochet teamfight damage
Waveclear
On The Hunt (R) speed boosts
QWhat it does
Hurls her crossblade like a boomerang dealing damage each way.
How to play against
Both passes deal damage. The return hits at a different angle than the throw. Dodge the throw direction AND anticipate the return path.
WWhat it does
Next few attacks bounce to nearby targets dealing reduced damage.
How to play against
Don't cluster with teammates near her in a fight — the bouncing autos deal surprising damage to everyone.
EWhat it does
Creates a magic barrier blocking a single enemy ability.
How to play against
Bait her spell shield with a non-critical ability first. Then use your main CC.
RWhat it does
Grants herself and allies a large surge of Move Speed temporarily.
How to play against
Her ult enables coordinated chases or disengages. When she ults her entire team becomes fast — back off.
Q → Auto Attacks
Standard poke combo that softens targets before fights.
R → Team Engage
Helps allies engage or chase fleeing enemies.
Spell Shield → Counterattack
Blocks key abilities and creates trading opportunities.

Fleet of Foot: basic attacks grant Sivir bonus Move Speed briefly. She gains passive speed with every auto — she's faster than she looks during auto attacks.