
Support / Enchanter
Beginner Rule
Punish Sona early — she's much weaker before gaining levels and support items.
Sona is an enchanter support who excels at scaling and team-wide utility. She wants to survive lane and gradually provide stronger healing, shielding, and buffs as the game progresses. Many beginners underestimate how impactful Sona becomes in longer games.
Level 6 – Crescendo (R) adds strong crowd control.
First Support Item – Healing and utility improve significantly.
Late Game – Exceptional team-wide support and scaling.
Crescendo engages
Healing and shielding
Team-wide buffs
Scaling utility
QWhat it does
Plays Hymn of Valor dealing magic damage to two nearby enemies. Aura: allies gain bonus damage on next attack.
How to play against
She pokes with Q from range. The two bolts prioritise champions. Back up to avoid the bolts.
WWhat it does
Heals herself and a nearby wounded ally. Aura: shields nearby allies.
How to play against
Anti-heal counters her W sustain. She's hard to out-sustain without it.
EWhat it does
Grants nearby allies bonus Move Speed. Aura: bonus speed to allies nearby.
How to play against
She'll use E to enable coordinated chases. Her team speeds up briefly.
RWhat it does
Plays a chord stunning all nearby enemy champions forcing them to dance.
How to play against
Get out of melee range with her — her ult hits everyone in range. Never cluster near her.
Q → Auto Attack
Standard poke trade that uses empowered damage.
R → Team Follow-Up
Starts fights or punishes grouped enemies.
Heal → Shield → Buff
Keeps allies alive through extended fights.

Power Chord: after casting 3 spells her next basic attack deals bonus magic damage with an additional effect based on last ability: Staccato damages, Diminuendo reduces damage dealt, Tempo slows. She'll weave in empowered autos between ability casts.