
Mage / Burst
Beginner Rule
Respect Syndra's stun angles — Scatter the Weak (E) can turn her spheres into long-range crowd control.
Syndra is a burst mage who excels at controlling space and deleting vulnerable targets. She wants to use Scatter the Weak (E) — her knockback and stun ability — to create picks before bursting enemies down with Unleashed Power (R). Many beginners underestimate how quickly Syndra can punish poor positioning.
Level 6 – Ultimate creates huge burst potential.
First Item – Poke and burst become much more threatening.
Mid Game – Excels at picks and objective control.
Long-range stuns
Sphere positioning
Ultimate burst
Fog-of-war picks
QWhat it does
Conjures a Dark Sphere dealing magic damage. Spheres remain on the field permanently.
How to play against
Track how many spheres are on the ground — her R damage scales with sphere count. More spheres means more R threat.
WWhat it does
Picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing.
How to play against
She can throw minions at you — dodge the wide arc. She'll also throw existing spheres to set up her E stun.
EWhat it does
Knocks enemies and Dark Spheres back. Enemies hit by spheres are stunned.
How to play against
The sphere-stun is her kill setup. The spheres fly outward from her — move sideways away from sphere locations.
RWhat it does
Bombards a champion with all her Dark Spheres instantly.
How to play against
At 7+ spheres on the field her R is an instant kill attempt from anywhere in range. Stay mobile and never get below 50% HP in lane.
Q → E
Standard stun combo.
Q → W → E → R
Full burst combo.
Multiple Spheres → R
Maximizes execute damage.

Transcendent: at maximum Ability Ranks her abilities gain bonus effects. At level 16 she reaches full power — every ability gets bonus damage or effects. Respect her milestone power spikes.