
Assassin
Beginner Rule
If Talon disappears from lane, assume he's looking for a roam.
Talon is an assassin who excels at roaming and bursting isolated targets. He wants to use Assassin's Path (E) to move over terrain and create unexpected attack angles. Many beginners lose track of Talon after he leaves lane.
Level 6 – Ultimate creates strong assassination potential.
First Item – Burst damage spikes significantly.
Mid Game – Roaming becomes extremely threatening.
Wall jumps
Roams
Burst combos
Flanking angles
QWhat it does
Stabs the target — if in melee range it's a critical. If outside melee range he leaps to them first.
How to play against
He leaps to you from outside melee range. Keep distance — he needs to close the gap first.
WWhat it does
Sends a volley of daggers that return dealing bonus damage and slowing on the way back.
How to play against
Two passes — the return deals more damage and slows. Back away after the initial pass.
EWhat it does
Vaults over any terrain at short range putting it on a long cooldown.
How to play against
He can jump ANY wall nearby. No wall is a guaranteed safe barrier against him.
RWhat it does
Disperses a ring of blades and turns invisible. Blades converge when he reappears.
How to play against
When he reappears the blades converge. Move away from where he appeared — the converging blades deal damage.
W → Q → Auto
Standard trade combo.
R → Full Burst
Assassination combo.
Wall Jump → Engage
Creates unexpected picks.

Blade's End: his abilities wound champions stacking up to 3 times. At 3 stacks a bleed triggers dealing heavy physical damage. Three ability hits trigger a massive bleed — back off after two hits.