
Marksman
Beginner Rule
Respect Tristana's all-in potential whenever Explosive Charge (E) is attached to you.
Tristana is a marksman who excels at explosive all-ins and scaling into a strong late-game carry. She wants to stack Explosive Charge (E) before jumping in with Rocket Jump (W) for burst damage. Many beginners underestimate her kill pressure early in lane.
Level 2 – Strong all-in combo available.
First Item – Burst damage increases significantly.
Late Game – Range and DPS become exceptional.
Jump resets
Explosive Charge
Early all-ins
Tower pressure
QWhat it does
Increases Attack Speed for a brief duration.
How to play against
Her Q window is a burst of extremely high DPS. Back off immediately when she activates it.
WWhat it does
Fires at the ground propelling her to a distant location dealing AoE damage on landing.
How to play against
Her escape and engage. When she uses it aggressively she has no jump for several seconds — punish it.
EWhat it does
Places a bomb on a target that explodes after a short duration dealing AoE damage.
How to play against
The bomb ticks down visibly. Back away from nearby enemies when bombed — the AoE hits them too.
RWhat it does
Fires a massive cannonball knocking the target back and dealing magic damage.
How to play against
She'll use R to push you away or remove you from a fight. If targeted near your tower you'll be pushed far away.
W → E → Auto Attacks
Standard all-in combo.
E Stack → R Finish
Maximizes burst damage.
Kill → W Reset
Snowballs fights.

Draw a Bead: her Attack Range increases with level. She has the longest attack range of any marksman at level 18 — she outranges almost everyone in the late game.