
Juggernaut
Beginner Rule
Respect Urgot's Disdain (E) — his dash and flip ability — as most of his all-ins start with it.
Urgot is a juggernaut who excels at sustained damage and punishing close-range fights. He wants to land Disdain (E) — his dash and flip ability — before triggering his shotgun legs for massive damage. Many beginners underestimate how dangerous Urgot becomes when allowed to fight at close range.
Level 9 – W becomes a permanent toggle.
Level 6 – Ultimate adds execute pressure.
Black Cleaver / First Item – Damage becomes much harder to handle.
E flips
Shotgun leg damage
Ultimate execute
Extended fights
QWhat it does
Fires an explosive charge dealing physical damage and slowing enemies in the explosion.
How to play against
Getting slowed enables his W shotgun legs. Stay mobile to deny the slow.
WWhat it does
Slows himself to fire rapidly at nearby enemies. Prioritises champions recently hit by his abilities.
How to play against
He deals high close-range DPS during Purge. Back away from melee range when he activates W.
EWhat it does
Charges forward shielding himself and catching a champion stopping him. Launches them over him.
How to play against
Getting caught launches you backward — away from safety. Dodge his E dash.
RWhat it does
Fires a drill at the first champion hit. If they fall below the execute threshold he drags them in and executes them.
How to play against
Keep your HP above approximately 25%. His execute threshold drags you in from any range.
E → W → Q
Standard all-in combo.
Q Slow → E Engage
Sets up flips.
R Execute → Fear
Finishes fights.

Echoing Flames: his leg guns periodically fire at enemies he faces dealing physical damage. Six legs rotate which fires. He constantly does additional damage from different directions — don't stand directly in front of him.