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Vel'Koz

Vel'Koz

Mage / Artillery

Mage💥 AP
Playing in:

Beginner Rule

If Vel'Koz starts channeling Life Form Disintegration Ray (R), move unpredictably or break line of sight if possible.

Threat Overview

Vel'Koz is an artillery mage who excels at long-range poke and burst damage. He wants to wear enemies down from range before finishing them with Life Form Disintegration Ray (R). Many beginners underestimate how much damage Vel'Koz can deal if left alone in the backline.

Power Spikes

Level 6 – Ultimate creates huge burst potential.

First Item – Poke becomes much harder to handle.

Two Items – Can dominate teamfights from range.

Watch Out For

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Long-range poke

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Knock-ups

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Passive true damage

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Ultimate channel

Abilities — What to Dodge

Plasma FissionQ
Q
Plasma Fission
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What it does

Fires a plasma bolt that splits in two on manual reactivation or on hitting an enemy.

How to play against

Manually split the bolt toward your dodge path. Be unpredictable — the split can angle in two directions.

Void RiftW
W
Void Rift
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What it does

Opens a void rift dealing an initial burst then a second burst after a delay.

How to play against

Two-part — move out after the first hit. The second explosion is the larger damage.

Tectonic DisruptionE
E
Tectonic Disruption
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What it does

Causes an area to explode knocking up enemies in a short range AoE.

How to play against

Short range knockup is his combo enabler. Don't stand right next to him.

Life Form Disintegration RayR
R
Life Form Disintegration Ray
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What it does

Channels a beam following his cursor for 2.5 seconds. Fully stacked Deconstruction targets take true damage instead.

How to play against

He's immobile while channelling. Perpendicular movement against the beam direction is your dodge. He can't move so dive him if you're close.

Common Combos

Q → Poke

Core lane pattern.

E → W → R

Standard burst combo.

Full Combo → Passive Proc

Maximizes damage.

Passive

Passive

Organic Deconstruction: his abilities apply a stacking debuff on enemies. At 3 stacks they take a burst of true damage. Three ability hits deal a true-damage proc — back off after taking two ability hits.

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