
Fighter / Diver
Beginner Rule
Be extra careful when low health — Blood Hunt (W) makes you much easier for Warwick to chase.
Warwick is a fighter who excels at chasing low-health enemies and winning extended duels. He wants to use Blood Hunt (W) to track weakened targets before locking them down with Infinite Duress (R). Many beginners underestimate how much stronger Warwick becomes when enemies are low health.
Level 3 – Strong dueling and ganking.
Level 6 – Ultimate adds reliable engage.
First Item – Sustain and skirmishing improve significantly.
Low-health chases
Fear setups
Ultimate suppression
Objective fights
QWhat it does
Lunges and bites dealing damage based on max health and healing for damage dealt.
How to play against
Max-health damage bite means he hurts tanks AND squishies. Anti-heal is mandatory against him.
WWhat it does
Passive: senses low-health enemies gaining Move Speed toward them. Triple bonuses below 25% HP.
How to play against
Never be below 50% HP near him — he becomes supercharged. At 25% he triples all bonuses.
EWhat it does
Gains damage reduction for 2.5 seconds. Then howls fearing nearby enemies briefly.
How to play against
The fear is after his damage reduction period. Don't chase him during the reduction — he'll howl you away.
RWhat it does
Leaps suppressing the first champion he collides with for 1.5 seconds. Travel distance scales with bonus Move Speed.
How to play against
The leaping suppress is unstoppable. QSS removes suppression. He can leap from surprising distances.
Q → Follow Target
Sticks to enemies.
E Fear → Full Trade
Controls fights.
R → Lockdown → Follow-Up
Starts picks.

Eternal Hunger: basic attacks deal bonus magic damage. When below 50% health he gains bonus lifesteal and can be seen through terrain. His passive heals him on every hit — anti-heal (Bramble Vest) is essential.