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Xerath

Xerath

Mage / Artillery

Mage💥 AP
Playing in:

Beginner Rule

Keep moving unpredictably against Xerath — standing still or moving in straight lines makes his skillshots much easier to land.

Threat Overview

Xerath is an artillery mage who excels at long-range poke and siege situations. He wants to repeatedly hit skillshots from a safe distance before finishing enemies with Rite of the Arcane (R). Many beginners become frustrated by the poke and start moving predictably.

Power Spikes

Level 6 – Ultimate adds long-range kill pressure.

First Item – Poke becomes much harder to handle.

Two Items – Can dominate fights from extreme range.

Watch Out For

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Long-range skillshots

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Ultimate snipes

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Siege situations

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Objective poke

Abilities — What to Dodge

ArcanopulseQ
Q
Arcanopulse
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What it does

Fires a long-range beam dealing magic damage.

How to play against

A long-range line — sidestep perpendicular. He telegraphs it clearly.

Eye of DestructionW
W
Eye of Destruction
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What it does

Calls down a barrage dealing damage. Centre deals more damage and applies a stronger slow.

How to play against

Move to the very edge of the AoE — centre is the dangerous zone.

Shocking OrbE
E
Shocking Orb
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What it does

Deals magic damage and stuns the target.

How to play against

A fast stun projectile — dodge it. Getting stunned enables his Q follow-up from enormous range.

Rite of the ArcaneR
R
Rite of the Arcane
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What it does

Immobilises himself and gains several long-range barrages.

How to play against

He's completely immobile during R — he can be dived and burst. From afar dodge each shot with lateral movement.

Common Combos

E → W → Q

Standard burst combo.

Poke Rotation → Re-engage

Wears enemies down.

R → Finish Targets

Secures kills from range.

Passive

Passive

Mana Surge: periodically his basic attack restores Mana. He sustains mana passively — he'll never run out in long fights.

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