
Tank / Diver
Beginner Rule
Keep vision around objectives and jungle entrances — Zac's Elastic Slingshot (E) can come from off-screen.
Zac is a tank jungler who excels at long-range engages and disrupting entire teams. He wants to start fights with Elastic Slingshot (E) — his long-range jump ability — before locking enemies down with crowd control. Many beginners underestimate how far Zac can engage from.
Level 6 – Ultimate adds major teamfight disruption.
First Tank Item – Durability increases significantly.
Teamfights – Excels at engaging multiple targets.
Long-range jumps
Crowd control chains
Passive revive
Objective fights
QWhat it does
Stretches an arm grabbing an enemy. If he hits a different enemy both targets are thrown toward each other.
How to play against
The two-target throw deals AoE damage. Dodge the initial arm grab.
WWhat it does
Explodes outward dealing percent max health magic damage to nearby enemies.
How to play against
Percent-health AoE — don't stand adjacent to him.
EWhat it does
Attaches arms to the ground and launches himself forward. Also jumps over walls.
How to play against
He can appear from above walls. Ward jungle entrance areas.
RWhat it does
Bounces four times knocking up and slowing enemies each bounce.
How to play against
Four bounces means four separate knockups. Spread out — clustering means repeated CC.
E → Q → R
Standard engage combo.
Long Range E → Team Follow-Up
Starts fights.
Passive Revive → Rejoin Fight
Extends survivability.

Cell Division: when he takes lethal damage he splits into chunks which regenerate him. To kill him fully you must destroy all 4 chunks before they reform. Focus the chunks after he takes lethal damage — walk over them to prevent the revive.